General overview Almost all 3D experts agree that there is no fundamental big difference between 3ds Max and Maya. Still, these two 3D tools differ in a lot of small significant features and we are now going to discuss advantages and disadvantages of both. A very interesting part about these two competing software is that they are owned by the same company - Autodesk. Major differences So here are their main features that make them different:. Different user interface (left to right: 3ds Max, Maya).
History/operator stack of both software work quiet similar. Both software tools have all important tools for, rendering and dynamics.
Some animators agree that Maya can handle higher level of complexity (e.g. High end character-rigs) where 3ds Max tend to get unstable. 3ds Max has got a lot of small tools that make the job done faster. There are some nice plugin renderers available for 3ds Max. Some artists swear by the poly tools in Maya. It fits well for organic modeling, whereas there are more precision tools in 3ds Max. 3ds Max is well optimized for.
Maya is great with tasks that involve and animation superimposing. Maya has a huge advantage over 3ds Max when it comes to modeling nurbs as it uses different approach and is more user friendly. Many 3D animators consider Maya a better software for creating 3D animation as it has greater capacity for simulating realistic. 3D max has strong rendering capabilities, improved interoperability with industry-standard products as well as additional time-saving animation and mapping workflow tools. Maya is widely used for film making and TV production.
User’s voice What people say about 3ds Max and Maya: “Generally Max is used more for games and Maya for film work, though there is an increasing amount of studios that has started to use Maya. The general consensus is that Max has better modeling tools, while Maya has better animation tools.” Metalliandy “Once I learned Maya, I LOVED the navigation style. So much so that when I switched back to Max, I HAD to get theDraster plugin for the Maya style navigation.” Jakejohnson “Functionally, both programs are essentially the same. They do the same things, but in different ways. Choosing between them is really more a matter of personal preference and, more subtly, desired profession.” Cookepuss “Maya has a much more comprehensive, although confusing layout and workflow. It also has its own embedded language for further detail. 3DS Max does not work well with anything that involves movement, it is only good for texturing and meshing models” Bullbob2 To sum up To make a conclusion, 3ds Max and Autodesk Maya are not too different and it is just a matter of taste what software to work with.
3D-Ace artists utilize both software tools for certain areas and tasks.
Are you interested in knowing what Autodesk Maya is? Are you also interested in getting information on how to use Maya to create 3D models and animations? We have provided answers to these questions below and also information on some of the best training resources for learning how to use Maya.
What is Autodesk Maya? Autodesk Maya is an industry leading 3D animation software application developed by Autodesk that enables video professionals who work with animated film, television programs, visual effects, and video games to create highly professional three-dimensional (3D) cinematic animations. Prior to two-dimensional (2D) and 3D animation software, manual hand animation tools such as drawing paper and pencils, erasers, paints and brushes, light tables, and transparencies only offered a subset of what can now be done with programs such as Maya. Maya 1.0 was originally developed and released in 1998 by Alias Wavefront and seven years later in 2005, Autodesk, Inc. Acquired Maya and renamed it to 'Autodesk Maya'. Since its original release, Maya has become widely used in the film industry to create graphics for Academy Award winning films such as Rango and Hugo.
Maya is also becoming more widely used in the video game industry to create visual effects for games such as Call of Duty and Halo. Maya includes MEL, short for Maya Embedded Language, and Python scripting, which both allow you to take advantage of its open architecture by programming complicated or repetitive commands.
These programmed commands help to save valuable time and also offer a method of sharing them with others who might find them useful. In the film and television industry, Maya is the de facto standard for 3D visual effects, computer graphics, and character animation. What are the benefits of using Maya?
Individuals who work in or are currently pursuing careers in the 3D animation, character modeling, visual effects, and other animation fields will discover many benefits of using Maya. The scene assembly and accelerated modeling workflows built into Maya not only maximize productivity but also help to streamline your design experience, putting creativity back at your fingertips while increasing efficiency. Complex animation tasks that are nearly impossible to construct by hand are easily created using Maya's robust tools. The grease pencil, automatic joint centering, camera sequencer, and weight distribution tools are just a few of the features that Maya offers to help animators focus more on the workflow and express more creatively. With Maya's enhanced Viewport 2.0 and DX11Shader (DirectX 11) rendering engine, blurred reflections and shader effects, as well as translucency, substance textures, and many other features can be worked with directly within the Maya viewport. 3D models and visual effects are rendered in real-time, allowing artists to work in an environment that nearly matches final output. Large and complex worlds are easily created and managed with Maya's Open Data platform, which handles production assets as discrete smart data elements and enables artists to quickly test different representations for the best result.
Maya offers many other tools and features that can enhance productivity such as Volume Attributes, Paint Effects Surface, Clip Matching, URI Support, File Path Handling, PySide Pythod Qt Binding, Inline Help, and much more. How is Maya used? Maya is used by creative professionals across many industries to do everything from producing visual effects for promotional television commercials to creating complex animations and effects for Transformers: Dark of the Moon; a blockbuster film where over 30 stereoscopic 3D sequences were produced using Maya – including transformations of Autobots from common vehicles to robotic wonders as well as highly detailed facial animations of the robots.
Maya has many uses and is even being leveraged by industries beyond the television and film fields. For example, video game companies may use the scene assembly and modeling tools within Maya to create realistic environmental elements such as trees, foliage, and rocks, as well as organic locations and terrain that are found in major game releases such as Medal of Honor and Uncharted. In the case of car design companies, Maya software may be used to create 3D concept models as well as detailed shape plans and interior design components that can then be shared with and reviewed by clients as digital prototypes. In the case of architectural design companies, Maya may be used to move beyond the typical architectural design and visualization limits by leveraging features such as Subdivision Surfacing modeling to create complex architectural forms with realistic programmatic elements.
Advantages And Disadvantages Of Partnership
Ultimately, Maya enables companies to design and produce stunning 3D models, animations, and visual effects using its highly efficient and streamlined toolsets. This, in turn, increases productivity, enhances creativity for artists who want to push the envelope, and significantly reduces the time it takes to confidently finish complex projects. Maya Training on Multimedia DVDs. This Maya training DVD will teach students how to use Maya's robust 3D modeling tools, scene management controls, material creation and editing features, camera management, lighting, animation, rendering features, and much more.
It provides over 15 hours of instructor-led training covering 221 individual topics and includes project files that can be used to follow along with the instructor. view a complete list of other Autodesk courses.
Processing power is important to keep in mind for Maya 2017 because it ships with Arnold which runs off the CPU. But it depends on what you're looking to do.
Click: Arnold is going to work on pretty much any 64-bit system where Maya, 3Ds Max or Softimage works. Other than that, Arnold works on Intel and AMD processors, and has no graphic card or GPU requirements, since Arnold is a CPU-based renderer. CPU needs to support the SSE4.1 instruction set. Or MtoA won't load. But like I said it depends on what you're looking to do.
You can run on the minimum requirements but you should consider what kind of scenes you want to create and put the power towards those specific goals. These are, as always, just my own opinions. I really don't know about 2017.I'm only running 2015 here and frankly, I don't know ANYTHING about 'Arnold', however I have to agree with dgorsman there in that you're probably going to have limited usability at best. These days 8 gigs of ram just isn't that much at all.it's fine for Youtube or Skype or even some work in Photoshop, but you really need more for ANY kind of serious project in Maya. The project I'm working on now (literally as I'm typing) has Maya taking up almost 4 gigs of ram, with another 3.5 gigs of ram being used by Batch render.that's nearly 8 gigs of ram right there and that doesn't even allow for the OS or anything. Granted it's a rather large project and granted it was created from an older project of mine, so some of the geometry may be less than efficient, but you get the idea.Maya tends to be a VERY resource intensive program. Likewise, trying to run Maya on a 13' screen.man.I'd need some SERIOUS meds for that!
I find it difficult to work in Maya on a single LARGE screen, let alone a small one. Right now I'm using a 24' flat screen for my main view port and I have a second 19' CRT that I use for my 'tool window' (Attribute Editor, Outliner, Hypershade, Blendshapes editor, etc).and I'm at the point that I'm seriously thinking about adding a 3'rd monitor. I do have a second computer that I use for small renders that has a single 21' monitor, however I use that for small render projects ONLY.I send the project from this system to that one over the home network, open it, maybe do a quick tweak or two, then hit batch and let it go to town. With a 13' laptop screen.I'd probably end up doing basket weaving instead, LOL! Also, as dgorsman said, a good high end graphics card is a HUGE benefit. Again I don't know about Arnold or anything (I think someone said that uses power from the CPU and not the GPU), but it's my understanding that most pro's use either an ATI Firepro or a GeForce Quadro.I lean towards ATI myself because I've had REALLY bad luck with GeForce vid cards.
Advantages And Disadvantages Of Internet
In short you want a FAST video card with AS MUCH video ram as they can cram onto the sucker. Another disadvantage of a laptop is that you usually only have 1 drive.and I do NOT mean plugin/USB drives. For most video and audio apps, it's usually best to have at least 2 FAST onboard drives.one for your OS and programs and a second as a 'work drive' to keep your project files on. My current system here actually has 3 internal drives (a 250 gig SSD, a 500 gig WD 7200 RPM and 1 terabyte WD 7200) and 2 additional external drives (a 1 terabyte and a 2 terabyte) that I use for storage.and I'm about to add another 500 gig internal. Maya is a truly incredible program, however it chews up A LOT of freakin' harddrive space once you start getting into more complex projects (and that doesn't include room for a video editing program like Adobe Premiere! To be honest, I just can't imagine trying to use Maya on a laptop, regardless of the version.
I've seen people do it, but it would drive me utterly insane. Now one thing I will say here is that should you decide to get a decent desktop/work station for running Maya, do NOT feel obligated to stick with a Mac.
Advantages And Disadvantages Of Globalization
Most Mac junkies will NEVER admit this, but there really isn't any advantage to using a Mac these days versus a decent Windows system. 20 years ago Macs had an advantage with video production (although software was incredibly limited), however today an Intel Processor is an Intel Processor regardless of whether it's running Windows or Mac. Seriously.USB is USB, pci is pci.the only thing you're really paying all that extra money for is the name. Right now I'm running a home built AMD 8 core system (Windows 7 pro, ASUS motherboard,16 gigs of DDR 3/1600 ram, close to 5 terabytes of harddrive space total, ATI vid card.fairly beefy system) and she keeps up well with the high end Macs up at the college with the Xeon processors.for less than a 1/4 the price (MUCH less). The ONLY real problem I've had with this system is that I did have to upgrade from the stock CPU cooler to something a tad larger (Maya renders tend to cook the CPU a bit), but that was just an extra $40.no biggie. I also find PC's MUCH easier to work on in general than Macs.but then, I grew up with PC's.
I can work on a Mac and have frequently, but I find them REALLY annoying at best. Seriously.if you get a desktop system, spend the money on good hardware, NOT a 'name'. Anyways, I don't know if that's what you wanted to hear, but I hope it helps! EDIT: Man, I just went back and looked at your specs there.dude a 250 gig SDD is NOT enough to really do much work in Maya at all. Some of my earlier college projects went as high as 100 gigs or more after renders.and most of those were just little 6 minute animations. A 500 gig drive would be a better place to start (for a work drive), but I'd really lean towards 1 terabyte or better.
Again, video work in general and particularly animation work in Maya tends to chew up A LOT of hard drive space. I got this laptop on Amazon for around $2300 in Oct17 and it's been great (after much searching and talks with my VFX engineering buddies):: HP Omen 17 Gamer 4K VR Laptop (NVIDIA GTX 1070 8GB, Intel i7-7700HQ, 32GB RAM, Intel 512GB SSD + 2TB HDD) - I also considered an Asus with similar specs, but HP has better support (says my engineer-friends). The 4K is unnecessary, but it's hard to get all the specs just right in a laptop for price. The only downside on this specific laptop is the Function keys are inversed to make turning volume and brightness up and down (requiring you to hit Fn+F9 to switch modes in maya - but there's a work-around on google). Currently using Maya 2016/17/18. Ithenticate software free download.
And various Adobe products with clients. I do animation and rigging. and this laptop handles extremely large scenes just fine / as well as the painfully glitchy Viewport 2.0. I work remotely and prefer a laptop - as I enjoy moving between different work environments and/or having my work available while traveling. When in my office, I hook up to a larger monitor to offset tools. Happy hunting.
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